To play to defy its proper cognitivo, can be a great advance in the learning process. To play for playing will not have no meaning so important, but at the moment where educating is launched to search strategies to solve problems and to decide the challenges will become safer and practical in its daily decisions. To launch always educating in the search of to new will make it mechanisms capable to believe its ideal and will provide more advance in its development. The games always despertam in educating the will to be successful, this will make that it has care in its answers in way that the same comes to earn. In this context, educating has contact with the reality, connecting the imaginary one to the practical one, is this what the games provide. The work alone can well be fact, when the professor plays its role, in way that it contributes for the formation of educating, therefore games will be elaborated from the necessity of the room, with objective to make with that the educandos understand the subjects that are being displayed.
Lives deeply an age that if characterizes for great changes. Being important to atenar for the fact of that learning alone will be possible from the measure that is propitiated an environment that stimulates educating to create, to compare and to extend its ideas. Today, the fact to be involved in the technological world, disponibiliza more still of sources and resources that will contribute for the improvement of this performance. Each period in history is marked by phase and events, being that these values guide the elaboration of a set of cultural images that they reflect in the formulated conceptions of opinions and the process of evolution of the man next to the society. This understanding demands the recognition to the cultural stages during all the transistion process enters the phases of the society, considering playful the meanings for each culture or peoples, respecting the forms and ways to all understand objects and the tricks, occured during this period.